Система оживления от BIS`ов

respawn = 3; //or BASE
respawnDelay = 15;
respawnTemplates[] = {"Revive", "MenuPosition"}; //adds the in-game build template for it
respawnOnStart = -1;
reviveDelay = 5;
reviveForceRespawnDelay = 3; //in seconds
reviveBleedOutDelay = 120; //in seconds;

reviveDelay — The time it takes to revive an incapacitated unit (default: 6 seconds). Having a Medikit will halve this time.
reviveForceRespawnDelay — The time it takes for an incapacitated unit to force their respawn (default: 3 seconds).
reviveBleedOutDelay — The time it takes for a unit to bleed out (default: 2 minutes).

Старая версия поддерживается, есть новая версия:

respawn = 3; //or BASE
respawnDelay = 15;
respawnTemplates[] = {"MenuPosition"}; //adds the in-game build template for it
respawnOnStart = -1;
reviveMode = 1; //0: disabled, 1: enabled, 2: controlled by player attributes
reviveUnconsciousStateMode = 2; //0: basic, 1: advanced, 2: realistic
reviveRequiredTrait = 0; //0: none, 1: medic trait is required
reviveRequiredItems = 2; //0: none, 1: medkit, 2: medkit or first aid kit
reviveRequiredItemsFakConsumed = 0; //0: first aid kit is not consumed upon revive, 1: first aid kit is consumed
reviveDelay = 10; //time needed to revive someone (in secs)
reviveMedicSpeedMultiplier = 3; //speed multiplier for revive performed by medic
reviveForceRespawnDelay = 10; //time needed to perform force respawn (in secs)
reviveBleedOutDelay = 600; //unconscious state duration (in secs)

Обсудить этот метод можно в нашем Discord канале